Part 3: Shrine Island
The next morning.![](1-001.jpg)
This is Vyse's bedroom in the attic of his house. Strangely, very few buildings in the game have stairs - everyone seems to prefer ladders.
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Vyse's Mother: Vyse, if you're going to Shrine Island, I want you to take this with you. I've included enough for both you and Aika.
You've received 2 Sacres Crystals.
Vyse's Mother: If you ever need to take a break, don't be afraid to come back home and rest. You shouldn't push yourself too hard.
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You've received a Purple Moon Stone.
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Dyne goes on to give an explanation of magic exp here, but I'm skipping that and heading straight outside. After all, it's impolite to keep a lady waiting. You can watch the video for it if you're really that interested.
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This is Vyse's little sailing boat, parked at the upper dock like Aika said. Where was it before when we were up her in the last update? I have no idea.
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And this is what the Purple Moon Stone does. Vyse's attacks now do ice damage and he'll gain purple magic exp from this battle. It's not limited to one character per colour either, you can have every character using the same colour weapon if you like, and often will in elemental themed dungeons.
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Remember the Maroccas that were such a pain before? They really, really hate ice. They're basically designed to force you to learn about the elements - they don't just have sky high defence, they take half damage from elements they're strong against like red, but double damage from elements they're weak to like purple. They're also weak to green elemental weapons, so I could have done this before if I'd remembered that.
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Click for video!
Random encounters aside, this is Shrine Island, where Vyse saw that Moon Stone land.
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This is actually not a Swashbuckler choice, it makes no difference which you pick. I'm going to show off both.
"Swim down to the bottom"
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"Find a way to drain the water"
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The game then carries on as normal from here.
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The layout of Shrine Island is a bit strange. All that's inside the front door is a spiral aroun d the edge of that new pool in the middle, leading gently upwards to a door above where we came in.
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Outside it is this strange looking technomagic crystal. It's a bit hard to tell right now, but this is actually right above the walkway where we came in.
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See? This is why playing with technomagic is a bad idea. The entire shrine dropped down one level so that the door and crystal are now at the end of the walkway
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Now that the technomagic island is active again these technomagic flames burst into life as we walk past. There's absolutely no reason to do so, but I hit all of them just because.
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Going back inside the shrine and back out through what was originally the entrance leads to these walkways around the lower parts of the island. If you're trying to understand the layout just from the screenshots your head is probably starting to hurt right about now.
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Augh. The big fish thing is a Grouder. They're the first random encounter enemy that can really mess you up if you don't know how to deal with them. As well as having a ton of hp and hitting like a truck they can cast magic. Specifically, they can cast Wevli and Panika, spells of the Blue and Purple schools. Wevli causes blue/water damage in a small area, while Panika inflicts confusion on a character. This particular battle is actually fixed you'll always fight a Grouder and pair of Maroccas here, but they'll also appear as random encounters. Fortunately, they're weak to Red magic.
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This door looks suspicious leaky. Remember how Vyse said we want to open the underwater doors to drain the water?
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Sploosh!
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Another Moonberry! Just what we need.
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It teaches Aika Delta Shield. Aika has some of the most useful skills in the game and this one is no exception- it completely blocks all magic on the party for the turn. Considering this game has instant death spells, that's a very good thing.
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One last catwalk leads to this ominously huge and leaky door with a save point next to it. We all know what that means.
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Sploosh!
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Click for video!
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Boss fight time!
This is Sentinel, the boss of Shrine island, and he can be one tough cookie. His HP, attack and defence are almost double Antonio's and he basically exists to teach you that you are not going to get through this game just hammering the A button.
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This is what him such a threat. He'll open up with a Target Search...
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...and then on his next turn will toast your ass with a Blaster beam. The key, of course, is to guard after he uses Target Search. One unguarded Blaster probably won't kill you, but there's no way you can just let them all through and hope to survive. He'll throw out regular attacks as well from time to time, and while those are still pretty damn painful they're a welcome break from Blaster.
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Taking him down with regular attacks is pretty much impossible. In fact, even Cutlass Fury spam would take a while to whittle him down, especially if you didn't upgrade your weapons at the shop in Pirate Isle. Fortunately, I did a couple of extra fights off camera and picked up a new trick.
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Hell yes. Increm is the second spell of the Red school, and it is awesome. It boosts attack and defence by a whopping 25%. If that wasn't enough, it never wears off unless removed somehow.
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Compare that to the earlier attack. See what a difference that little red arrow makes?
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I did another run of this boss just now without Inrem and upgraded weapons and was doing less than a third of this damage with Cutlass Fury. Even Sentinel doesn't long under that kind of punishment - he has just under 1200hp, if you were wondering.
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Most bosses have a 100% drop on a Moonberry, but a few drop even more valuable loot. This particular Moonberry is getting saved for a while. Besides, later skills cost more than 1 Moonberry and both Vyse and Aika need 2 to learn their next skills.
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I love this reaction. "Ancient technomagic golem? Who cares, treasure!"
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This is the end of Vyse and Aika's celebratory high-five ritual. I'm not going to try to show it off in screenshots. Watch the damn videos.
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Click for video!
Meanwhile, on Pirate Isle
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Ben the Lookout: Well, there's the bell... Time to get to work... I gotta loosen up a little.
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Ben the Lookout: It's the Imperial Armada!! They've got a full battle squadron! They're in attack formation!!!
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Well that can't be good. But then, if you will insist on naming your secret island base Pirate Isle...
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Oh boy. Even from the world map the island looks a mess. On the bright side, that ladder is toast.
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Ben the Lookout: ...They just attacked us out of nowhere...I barely had time to warn the others...everything's been destroyed. The women and children took refuge underground but the Captain and the others...they were all captured and taken prisoner...
Lies! Matthew the Deckhand is nice and safe underground, while Mabel the Raider is nowhere to be seen, so I can only assume she was taken. But anyway, underground we go!
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Martha: They just came out of nowhere and attacked us without any warning! Then they took all of the men back to Valua! They...they even destroyed the Albatross...your father must have been heart-broken...
Tut tut. Clearly Galcian has never read the Rime of the Ancient Mariner.
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Lindsi: And...our houses...our whole village...it was all destroyed...I don't know what to do, Vyse!
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Vyse's mother is in Dyne's office. I have no idea why she's the only inhabitant of Pirate's Isle without a name, by the way.
Vyse's Mother: Vyse! Aika! Thank the Moons you two are safe!
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Vyse's Mother: It was the Imperial Armada... They came out of nowhere and attacked us.
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Vyse's Mother: Your father said that if we fight, too many lives would be lost. So, he... He surrendered.
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Vyse's Mother: They were taken prisoner by the Armada and taken to Valua.
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Vyse's Mother: I'm sorry, Vyse... The Armada took her too.
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The choice here is obvious.
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let's go! Let's show those Valuans what happens when they mess with the
Blue Rogues!...
Vyse's Mother: ... Wait... you. You won't be able to do anything against Valua
in the shape you're in right now. Don't just rush after them.
You'll need a plan first. It's not going to be an easy fight.
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Vyse's Mother: My husband always said, "Acting quickly and rushing are two completely different things". Especially in times like these, you must calm down and plan every move carefully. Don't worry... Everything will be alright. He... your father won't let things end like this, not him.
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All of the Valuan commanders get a personalised flagship, named after a constellation. Galcian's flagship is of course Serpens, the Serpent. I'm not sure what Alfonso was doing on that ship at the start, because he has a flagship and that certainly wasn't it. His flagship is exactly as gaudy and ostentatious as you'd expect.
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Valuan Soldier: As you wish...
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Unlike Dyne, trying to call Galcian's bluff would be an astronomically bad idea. Galcian is exactly as cold and ruthless as he appears.
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So tonight, we rest. Tomorrow? Valua won't know what hit them.